

Between the rewarding combo system, the tough choices when presented with weapon swaps, the progressive character upgrades between each level, and the “play styles” that unlock over time, the game feels perfectly designed to ensure a consistent level of stress, engagement, and fun, despite everything being procedurally generated. Once you fall into this loop of learning and advancement, the game is just downright perfect.

The game pushes improvement and learning on you in a way I hadn’t felt since Spelunky (which is not a bad comparison for how this game bites into you). After an hour of quick 2-5 minute runs, I could see the appeal for “fans of the genre”, but it felt like too much for me, too difficult, too twitchy, something.īut four or so hours of “just one more” later, I realized I was learning around the edges, progressing farther, getting better, all without consciously making a decision to change my tactics, approach, or strategy. I grabbed it on Vita for $5 (cross-buy with PS4) and dove in. I’d heard mention of it a couple times on various gaming podcasts, but it sounded fairly basic in concept. Knowing that monsters are waiting for him inside, he straps on his gunboots and starts his trip downwards, killing his enemies to proceed and collect treasure. Downwell centers around a “curious man”, who is at the local park one night when he decides to explore the depths of the well nearby. The game was released on iOS, Microsoft Windows, Android, and on PlayStation 4 and PlayStation Vita. Despite still struggling to platinum the game, Downwell is one of the best I’ve played in recent memory and is one of the strongest pieces of evidence for a dedicated gaming handheld to exist.ĭownwell is a 2015 vertically scrolling shooter roguelike platform video game developed by Japan-based indie developer Moppin, and published by Devolver Digital.
